V-RAY FOR 3DS MAX — KEY FEATURES
Rendering
CPU AND GPU RENDERING
Powerful CPU and GPU rendering built for the demands of high-end production. V-Ray GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.
DENOISING
Automatically remove noise and reduce render times with V-Ray or NVIDIA AI denoiser.
CHAOS CLOUD
Render scenes directly to the cloud with a push of a button.
RESUMABLE RENDERING
You can stop your render at any point and pick up where you left off.
CPU AND GPU RENDERING
Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
LIGHTING & ILLUMINATION
ADAPTIVE LIGHTS
Faster, cleaner and more accurate rendering in scenes containing many lights and image-based environment lighting.
LIGHTING ANALYSIS TOOLS
Accurately measure the light levels in your scene using the lighting analysis tools.
ACCURATE LIGHTS
Simulate any type of natural, artificial, or image-based lighting with a wide range of light types
GLOBAL ILLUMINATION
Choose from several global illumination options – exact, approximate or a hybrid of both.
CAMERAS AND OPTICAL EFFECTS
LENS EFFECTS
Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Fine-tune lens effects interactively while you render.
POINT & SHOOT CAMERA
Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.
PHOTOREALISTIC CAMERAS
Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
VIRTUAL REALITY
Experience your project in virtual reality. Create content for popular VR headsets with 6×1 cubic and spherical stereo camera types.
MATERIALS
PHYSICAL HAIR MATERIAL
Render more realistic-looking hair with accurate highlights. Use melanin color as a base and Glint and Glitter controls for additional highlights.
METALNESS
The V-Ray Material adds support for PBR shaders with the Metalness reflection controls.
PHYSICALLY BASED MATERIALS
From multilayered car paint to accurate subsurface scattering and in the aLsurface shader, you can create any material imaginable.
V-RAY TOON SHADER
Quickly add cartoon and cel-shading effects to your 3D projects.
VRSCANS MATERIAL LIBRARY SUPPORT
1000+ scanned materials. Import and render directly in V-Ray.
TEXTURES
MEMORY-EFFICIENT TEXTURES
Work with production-ready, multi-resolution tiled textures from your favorite applications, like MARI, Mudbox and ZBrush.
TRIPLANAR MAPPING
Quickly apply seamless textures without UVs.
ROUNDED CORNERS
Generate perfectly smooth edges at render-time — with no extra modeling.
GEOMETRY
PROXY GEOMETRY
Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.
CLIPPER WITH RENDER-TIME BOOLEANS
Create complex cutaways and sections using any mesh object.
HAIR & FUR
Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair And Fur, HairFarm and Ornatrix.
SPECIALTY GEOMETRY
Create unique geometry like infinite planes, metaballs and isosurfaces, particles, and object cutaways with render-time booleans.
ATMOSPHERIC & VOLUMETRIC EFFECTS
VOLUME RENDERING
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and Phoenix FD.
AERIAL PERSPECTIVE
Simulate natural-looking skies with realistic atmospheric depth.
RENDER ELEMENTS
RENDER ELEMENTS
Choose from nearly 40 unique beauty, utility and matte passes to give you more control over your rendered images in compositing.
CRYPTOMATTE
Auto-create ID mattes with support for transparency, depth of field and motion blur.